tag:blogger.com,1999:blog-1959556847616212563.post1010733725978015972..comments2024-02-16T14:30:29.209-05:00Comments on Where'd my Vorpal Sword Go?: Dungeon magazineRegamerhttp://www.blogger.com/profile/14568470239734853393noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1959556847616212563.post-1935775204616244702011-02-13T15:08:00.536-05:002011-02-13T15:08:00.536-05:00The OSR needs a Dungeon clone fanzine.The OSR needs a Dungeon clone fanzine.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1959556847616212563.post-37484578372201471492011-01-02T16:44:27.444-05:002011-01-02T16:44:27.444-05:00some of the adventures contained in "Dungeon&...some of the adventures contained in "Dungeon" issues were even greater than "official" modules IMHO :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1959556847616212563.post-68777055755277542302010-10-06T23:43:03.907-04:002010-10-06T23:43:03.907-04:00I got a lot of mileage out of Dungeon, even if I w...I got a lot of mileage out of Dungeon, even if I was simply raiding it for maps, NPCs, names or magic items.christianhttps://www.blogger.com/profile/09650456794111980661noreply@blogger.comtag:blogger.com,1999:blog-1959556847616212563.post-89844347504365842362010-09-24T10:33:32.656-04:002010-09-24T10:33:32.656-04:00"I remember reading on JM's Grognardia ab..."I remember reading on JM's Grognardia about the lack of truly memorable 2e modules, and some-one had quite rightly pointed out that although the offically released 2e modules were mostly forgettable, Dungeon magazine was releasing some great material at the time"<br />That was me that said that, actually (well, if it wasn't me personally I do say that all the time). Pretty much all the best 2E modules are from Dungeon magazine....Shards of the Day, Mud Sorcerer's Tomb, House of Cards, Kingdom of the Ghouls, etc. To me, it was really odd that there were officially published yawners like The Murky Deep or Swamplight and great stuff like the above wasn't purchased and developed as a "real" module.<br /><br />I don't know what the above poster is talking about when he talks about "Tell a Story" adventures, as the entire purpose of Dungeon magazine adventures was to introduce a "generic" style adventure that could be plopped into any campaign. There are very, very few "story" type adventures and most of these are the campaign specific variety (Planescape, Dragonlance, Ravenloft, Dark Sun, etc). I've had no problem running adventures such as "Siege of Kratys Freehold" and "Nbod's Room" many times so they are far from impossible to use in play. Dungeon magazine definitely deserves a lot more kudos than it gets, it was really a useful product during the time of its publication and to this day.Badmikehttps://www.blogger.com/profile/06199830751033032585noreply@blogger.comtag:blogger.com,1999:blog-1959556847616212563.post-78667513112038354892010-09-23T01:02:03.472-04:002010-09-23T01:02:03.472-04:00It depends on the type of adventures you enjoy run...It depends on the type of adventures you enjoy running. It seemed to me they were largely of the "Tell a story" variety and not the more old school friendly "sandbox" location-based style open adventures. There were some well-written once, certainly, but I myself have rarely used any module as written.Anonymousnoreply@blogger.com