Wednesday, March 31, 2010

The BorderLands Campaign has begun

Well after all the anticipation, after all the hype, after all the viral advertising and million dollar box office trailer, the BorderLands campaign is off and running. Okay welll I exaggerate about the trailer; it only cost about 800,000,
One of the reason why I've haven't been very active lately is due to the fact that I've been getting ready; but too be honest I also find that if I don't have much to say, then I usually don't post either (I'm much more of a casual blogger)
   So with out any further ado I give you BorderLands Sessions 1 & 2
The session  began with our intrepid adventurers marching up to the imposing walls of the mighty Keep located at the edges of the untamed wilderness of the North. There they introduced themselves at the gates: Stickles (a thief), Dale (the killing machine), Dakken (a user of the eldritch forces of magic), and Satara (an elven maiden who has studied both the arts of war and magic). In town, they made their way to the local store to gather materials, followed by a trip to the tavern to investigate for rumours on any strange going ons in the area. While there, Dakken pursued his love of the drink, spending the money he had saved on weapons and armour, buying casks of wine. The group also learned of a local mage who may have had some information of interest to them. There they found out about an abandoned stronghold which once belonged to the legendary figures of Zelligar and Rohgan. The retired mage had once been apprenticed to Zelligar, and was curious as to why this deserted fortress was no reported to have lights and activity occuring inside. Asking them to report with any information they can find, the mage made one further request; he told them of a massive crystal located somewhere in the building that he would like to examine. Informing them that the structure would be too large to move, he asked them to leave an enchanted medallion in the same room as the object, allowing him to travel directly to the room.
     Set with this task ( and the promise of great rewards if successful) the adventurers headed of, following the map that was given to them.
     with no incidences along the way the team located the old structure and were at the point of deciding how best to enter.

So ended session 1
Editorial of how it went:
  First off it must be mentioned that no one who played that night had ever played D&D before, so really by the time everyone showed up (we had to wait while one poor player was lost looking for my house), most of the first game was spent going over some basic rules and creating characters. I don't know why it went this slow; if it was me, the newness to the game, or the fact that the pizza arrived soon after the last player, and we kinda spent a good half hour just chatting and eating. But even this short session left me with some important insights to take away for next time.
   I was surprised by the choices of alignment in the game...I think One person was lawful, with the rest choosing between neutral and chaotic...teachers...sheesh....No heroic fantasy for these guys...actually  during the explanation I don't think I stressed chaotic as meaning evil...just individualistic and opportunistic.....again....teachers....
   Looking back I also think that I inserted character role playing to early, trying to use that aspect of B2 with role play of the town guard, tavern keeper, and mage, instead I may try to keep it more about exploring adventuring and discovery, just until people are more comfortable and the "role play" part comes out on its own. This is how it went for session two, and I think it went better (still even here a few interesting moments of role play happen which added to the game.
  I know I still have to work on my book keeping skills (I had a name for the damn town mage but I've lost it somehow), as well as memorizing the adventure. I had read B1 at least twice before the adventure, but still started to blank as they approached Quasqueton; I think I even forgot to mention the name of the stronghold during play. I noticed after wards that the problem may have been that I had read the module more for pleasure then in a mechanical "hey I'm going to be using this fashion".  I really feel this makes a big difference, because next time when I read it with the question "How will this be used in play?" in my mind, I was better able to keep in mind important details. It does mean slower reading, but it helps me mentally feel more prepared, even though there is still a lot of improvisation going on.
  Still despite any problems, things must have went well enough, because everyone was looking forward to playing again; and I will soon give a wrap up of Session 2 (Warts and all again).
This may wait until after Easter (Family will be over so I will be entertaining people).

4 comments:

  1. Looking forward to the report on session 2!

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  3. Nice! Good luck, may the Great Bearded One smile upon your campaign!

    It seems from your posts you are an 'always be prepared' kind of DM. I commend your work ethic, as a player I've always been appreciative of DM's who put that kind of detail into their game. Just take care for the 'burnout' factor man!

    Maybe there is an alternative to memorizing? Like using Chgowiz's one-page dungeon templates to stitch together a "Cliff's Notes" version of the dungeons you plop down in your sandbox to cut down the "fluff" bits and just review quick before the session begins?

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  4. Thanks,
    In a way I think your right, I do like the Idea of very basic descriptions that I'd be able to run with...probably once I get used to playing again. In many ways I feel as like a beginner because it's been so long since I've played

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