So, I've learned two very important things today, the first is that I'm not twenty anymore, and can no longer teach grappling right after lifting weights..or is that I can't lift weights just before I hold a grappling class (either way my back hurts and I'm not happy).
But I've also learned there were some big mechanical differences between original d&d and the Moldvay set. You see last night I decided to buy the pdf of Micheal "Chgowiz" Shortens Swords and Wizardy's Reference Sheets. Well I was very pleased with the product, I felt it gave concise information in a useful format, and even gave intstructions on how to make a booklet form of the sheets (I guess I learned something new about my printer too). However when I crossed referenced the mechanic info on levels, spell progression, and turning values ( heck even item prices) I was struck with how much diference there was between oD&D and B/X D&D. I mean I should have been aware of the fact that there would be some differences yes, but I hadn't realized the extent. As a quick example take the cleric (please....ohh groan); in swords and wizardry ( and by extension oD&D I'm assuming) a 10th level cleric requires 225,000 exp, as opposed to B/X which requires 300,000. In swords and Wizardry the spells at 10th level are 3,3,3,3,3; while in B/X its 4,4,3,3,2; the same with turning in B/X they can destroy a vampire (I'm not sure I like this as a smart vampire makes a good NPC foe you just don't want to be obliterated so easily, in Swords and Wizardry ( and again by extension oD&D) you don't have this problem as they can only be TURNED on a 10 (on a d20 of course). This is only one example. Again I knew the mechanics were not exactly the same but I'm still surprised to see just how different they are. A general trend would show that characters progressed faster in terms of exp points in oD&D, maybe not time wise as it may have been harder to earn said experience points in the first place, while B/X D&D had slower progressions with more powerful changes at each new level. I wonder why that was?
Well any way the reference sheets are still good for me, but not quite as usefulr for my game as I thought, because Its going to be a combined Moldvay/Mentzer D&D game (I just hope these two aren't different mechanically.
Maybe I can find a way to create my own sheets...ummm food for thought.
Gary Con XVI: Where Dreams Came True
8 months ago
Check out http://swordandshieldrpg.blogspot.com/
ReplyDeleteJeff Rients was kind enough to post a comment on that blog, describing how to create your own booklets.